FIFA 16 well understood and Continuity

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Despite its obvious stagnation in technical, FIFA 16 unsolved errors dragged long time and add in some new mechanics and modes tino


Having spent considerable time in the demo of PES 2016, garnering very positive feelings, it's time to talk about the franchise reigns in this virtual football for almost a decade. What are our first impressions with FIFA 16?


The first would be to say that I have found a more different than you might expect in response to anything seen so far in delivering this year's game changed. No talk of radical or revolutionary changes in any aspect but, in my opinion, we are facing the delivery which has more subtle and meaningful changes introduced in recent years.


The most obvious and grateful with the remote in hand is the rhythm. One of the main reasons why FIFA 15 just came into my console was the crazy matches, becoming correcalles where the midfield was not present and defenses desarbobalaban too often. That, in FIFA 16, much has changed: now everything is slower and requires a lot of possession and play while you break or break the defense is not easy.


On this point, the defense become noticing tweaks here and there: a new mowed, stronger and with the ability to rectify, is joined by a more efficient organization that allows AI (both rival companion) close hold spaces and better brands. In fact, I've even been surprised by the excessive efficiency in defending the front of all teams available in the demo, something not too trustworthy.


FIFA 16 is still continuity but adds elements and manages more accurately than the previous delivery


Unfortunately, one follows the so characteristic meeting with "tricky defense" of the saga; It is ridiculous that in the 2015 Terry extremely slow or Sokratis defenses as there are no evidence in a race against Bale and Messi when playing on higher difficulties. Like the rival attackers almost always guess right when and where we will make a mown, advocates increase "magically" speed. Factors that disfigure and hinder the enjoyment of our games against the CPU.

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In this regard, are those let and imperfections that drags the franchise since the last delivery: Schools and headers are again too effective option (which Messi scored two goals head against Chelsea is a good example), the physical force still prevails over skill and, above all, the impact engine makes finding ourselves with strange clashes continue, silly fouls and somewhat problematic situations.


But leaving aside what remains the same and what changes and additions speaking, women's football stands above any other. Powerful marketing move, also proved to be a sufficiently differentiated male football experience, giving a somewhat slower pace more technical games. The work here continues to surprise and although it is limited to quick matches between the 12 teams available, is added more than justified in playable.


It is unacceptable to continue dragging errors for almost five years


Both the women's game as the male debut two playable mechanics that produce conflicting feelings. In my more than fifty games there has been one in which you have not used the new powerful, more dangerous and difficult to wander through, but serve to break lines and go on the attack so brilliant. By contrast, new-ball dribbling seem completely useless if we face the CPU since hardly fall into our delusions and will be very few times that actually serve to unbalance or haggle successfully. One can imagine that this addition does work in our confrontations with other players and, hopefully, serve to solve one of the main hotspots in the franchise, the absence of effective capacity overflow.


Last but not least, is the FUT Draft. No doubt that Ultimate Team is the main attraction of FIFA for the vast majority of buyers and add elements like this are a success. Players can enjoy the highest level while also struggle to get coins and awards for our team is a great design decision. As in Hearthstone and Arena mode, for example, the Draft will serve both to control players who may never see in our ranks and, above all, to eliminate the differences between players, leaving the team randomly touch us control .




Overall, then, the demo of FIFA 16 has left a better taste than I expected. No talk about no revolution or the relevant installment of the franchise but at least it seems that we have a lot of editing what to fix (not all, unfortunately) and added modes, mechanical and version details here and there to set further round. If the end game is so marked by this show (last year, without going any further, there were notable changes between the demo and the final product), 2015 will be one of the best years in recent memory in this game of football .



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