Hearthstone: Heroes of Warcraft or how big are targeted to Free To Play

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Blizzard today unveiled Hearthstone: Heroes of Warcraft, Free To Play a game that has been made with a small team. Is this model mature enough to play as we begin to see quality titles on more platforms? It is possible that large companies do not take time to disembark, but for this model consolidates game will have to make things right.

Blizzard today unveiled Hearthstone: Heroes of Warcraft, a game that is far from what we knew of Blizzard and presents a foray into the world Free To Play. The Free To Play games are, as its complimentary name. We will not pay anything for download or to play but as there is always a consideration is that in these games has to pay for optional items. The elective is to say because sometimes we can play quietly and only pay for better items and other games that are associated with a timer pay for accelerate.

While not a new phenomenon does seem that in recent months has become a very valid model. While in the case of Blizzard, traditional companies, of making great games with a tight budget, they are devoting part of its resources to make faster and more casual games that pay an option.

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What it is true is that currently the market is not fully mature. Luckily the time of Zynga and Facebook games farms already made history and have evolved a bit, but we're still at that point where many large companies will not just see the hook and above all, lots the public does not know that there are such games. In terms of quality of the offer we have made good progress and today we can find games like Blacklight Retribution, World Of Tanks, PlanetSide 2 to Real Racing 3, which have nothing to envy their leading games platforms.

For Real Racing 3 is significant because after 2 deliveries putting existing hardware limit on mobile phones, decided to take a pointer Firemonkeys game graphics and gameplay, but for free, with a system to play quite a while but criminalizing bad driving and damage to our vehicle. This system seemed very successful as it promoted the skill of the player and thus allow more time to play them often.

Companies must provide quality products and not only seek easy profit

With today's presentation of Blizzard we have one of the largest companies devoted to a smaller team to make a game that captures the essence of Warcraft and let us play for free. There is novel or the game nor the payment system but by the fact that a big company devote a small portion of its resources (the team was 15 people) to a game that if they do well can you give a lot of revenue. EA already has been testing distributing said Real Racing 3 or Battlefield Heroes so it takes more companies are launched to the pool as the potential gains are very high.

But that's the problem that can occur. Yes we have heard of many companies that are very successful with a game Free To Play but we must do it and it is very possible that the major studios see this pattern of play as the panacea and begin to flood the market with titles of dubious quality or with payment mechanics poorly implemented. That is why we need games that work very well, but we also have to put the magnifying glass on passing unnoticed to analyze what has not worked.

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We are at the point where a little push we can all come out ahead. Users have free quality games and companies get more income in various ways. You just need to put a little dedication and launch products that do not interfere with the user experience unnecessarily. If titles for the sole purpose of which are free to combat piracy will not go anywhere are released. That must be the side effect. A free game in which the people will be happy to make micropayments because they love the game itself.

Finally, we should mention the platforms. While the PC market is well endowed with titles Free To Play that have a lot of quality I think this form of the game will not take off and be taken seriously until unremarkable titles are released on consoles, that after all is where We found most gamers. Would it be okay in the next generation that we could buy a console and do not need to spend a penny in games? To me it is a scenario that does not displease me because although the traditional model has its advantages for those who spend many hours and squeeze games, Free To Play model gives you the option to have more variety and to try different things.


So, hopefully Blizzard has done today as more companies launch into the pool with quality products, so that this model can definitely take off.


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